Reduce Test Costs and Iterate Faster

Elevate Your Game’s Test Automation

Scaling testing through automation is critical for sustainably developing live service games, yet test automation efforts too often fail to deliver the expected impact.

Our expert consulting services are tailored specifically to each client’s needs and can help you get a measurable return on your investment. From unit tests to bot automation, we know what works and what doesn’t at every stage in the journey.

Let us help you design a technical quality strategy that reduces waste, improves iteration speed, and empowers developers of all disciplines to build in quality at the source.

Photograph of Henry Golding

Our Founder

Hi, I’m Henry Golding, a 14+ year games industry veteran. I’ve helped some of the biggest live service games in the world restructure their development processes to ship frequent updates safely and cost effectively. I’ve leveraged modern technical practices to pave the way for sustainable and humane game development – eliminating the need for crunch and fostering an environment where creativity and innovation flourish. I’m passionate about helping the industry move forward on this journey, and I hope we get the chance to work together soon!

Henry is one of the leading figures in automated testing for games and I highly recommend working with him. He played a pivotal role in our cultural transition at Rare, providing the automated testing tools, education, and hands-on support needed to empower our game engineers to write tests and structure their code for testability. His deep, practical knowledge of effective strategies is invaluable. He is not only a technical expert but also an approachable and truly accomplished coach.

Phil Baker
Technology Software Director, Sea of Thieves

Time and again, I turn to Henry for advice, having experienced firsthand the invaluable impact of his insights. Henry’s expertise in test automation for live service games (such as Sea of Thieves and Minecraft) has been instrumental in helping us ensure consistent, high-quality releases. His strategies have not only increased development speed but also empowered us to embed quality right from the start. Thank you, Henry, for your guidance and for being an exceptional coach on this journey.

Matt Ng
Director of Franchise Quality, Minecraft